0 mSurface 0coins 0/8bag 0/4power
Each layer of rock needs a harder pick than the one above it.
Nothing here leaves this device.
Planet 2
Saved.
Cut tunnels down through four layers of rock, carry the ore up to sell, and buy the tools that break the next layer. Deep in the bottom layer, alien machinery waits to be switched on.
With a full bag, rock still breaks but new ore stays in the ground.
Each layer needs a harder pick, or your swing skids off.
The Workshop has nine lines. Pick, Bore and Swing make you dig harder and faster. Bag, Rig and Lamp let you carry more, walk faster and see further. Drones and Drone bays dig and haul for you, and Loupe gets better prices. Drones dig and sell on their own, and Drone bays let each carry more. Drones keep earning for up to six hours while the game is closed.
An orb of alien metal lies in the granite, and four switches are buried 50 to 75 metres from it. A cable links each switch to the orb, so cross one and follow it. Stand against a switch to throw it. With all four on, the orb opens. Walk into its centre to reach a new planet, with harder rock, richer ore and all your tools.
The leaderboard ranks depth, highest first. Your score is your deepest metre on this planet, plus 240 for each planet left behind. It is sent whenever you sell.