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Firefly Jar

Firefly Jar puts you in a dark meadow at night with a lantern and a jar. You have one minute to catch as many fireflies as you can. Golden fireflies are rare and worth three times as much.

How to play

  1. Press Play. A 60-second round starts in the middle of the meadow.
  2. Walk with the keyboard and aim your lantern with the mouse. The lantern throws a cone of light where you point it.
  3. Out in the dark, you only see a firefly when it blinks. Inside the lantern's light you see it all the time.
  4. Fireflies in the light drift slowly toward you. Sweep the beam over a cluster to draw it in.
  5. Click to swing the jar at the pointer. Every visible firefly under the jar's mouth goes in.
  6. When the clock runs out, the round ends and shows your catch.

You can only swing within reach. A faint dashed ring around you marks that reach, and it flashes if a swing falls short. After each swing there is a short pause before the next one.

Each one you catch is replaced by a new one, away from where you stand. Trees and the hedge round the edge block your path.

Controls

The circle under the mouse pointer shows the jar's mouth. It lights up green when a swing there would catch something. Walking needs a keyboard, so the game asks for one on a touch-only device.

Scoring

An ordinary firefly scores 1 point and a golden one scores 3. You can catch several at once with one swing. At the end of the round you see how many you caught, how many were golden, and your points.

Your best score is kept on the title card. The leaderboard ranks players by their highest points in a single round, across all time.

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